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000132_amos-request@svcs1.digex.net_Fri Jan 24 02:49:47 1997.msg
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Date: Thu, 23 Jan 1997 22:16:53 -0500
To: Mush <amos-list@access.digex.net>
From: Mush <mpd@mushy-pd.demon.co.uk>
Subject: Re: Eventuator 3D..
Message-ID: <854076091.516165.0@l80.redrose.net>
Status: RO
X-Status:
At 06:31 PM 23-01-97 -0600, you wrote:
>Greetings!
>
>(This message is to Mr. Kellett indirectly):
Ooh.
>
>He recently wrote to me regarding my 3D engine:
>> Do you have some sort of compiled demo available? Im writing a 3D
>> routine myself and would be interested to see how yours looks!
>
>No, not at the moment. However, (and I should have said this in my
>previous message to the List regarding my Engine), I will be posting
>the 3D engine in it's entirety in *compiled* form, *not* source. This
>way you will be able to design your own games (if you really have the
>time). It will be shareware, with either features disabled, or
>it'll just be a demo. The purchase price will be about $50 US,
>although this price is undecided. It seems like a fair price to pay
>for an engine that I vision will do all that Quake can. Please e-mail
>me if you have any questions.
>
>P.S. Please remeber to continually check my site. Btw, if you have a
>link to or a page of Amos or Amiga related things, e-mail them to me!
>
>Long live the aMiGa!
>
I dont want to sound stupid, but why charge $50 for it? It seems odd to me,
as I would never pay that much for a piece of software unless I knew it was
really worth it. How do you expect to release it to us, in a .AMOS compiled
format, if we are to use it in our games, or is it a compiled program which
runs off a script?
If you are to charge that much, you would need to write a really good
example of it to give us that boost to buy it.
Sorry if I seem a little bit stoopid.
Mush
Mushroom PD - AMOS PD Supplier
Homepage on http://www.mushy-pd.demon.co.uk